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Outward conjure weapon
Outward conjure weapon















I'm working towards the Tsar and Vampiric bows, both of which looks like they have potential, but its still a WIP so can't rate it fairly yet. The build I'm testing now and having great results with is Hunter/Hexmage/Rogue. The damage is pretty insane but I have a natural dislike of stationary builds. I also have a pure turret Philo/Shaman/Hexmage build, with all 4 sigils. If you're going for the rust armor set (which you likely should with this setup) Switch the Whiplash enchant on the Pistol for Poltergeist. Blood Bullet is a good panic heal that pairs well with decays buffs, Wind infusion for faster procs on the sword.

outward conjure weapon

The Elemental resist debuff from the pistol seems to stack separately from the hexes. Rainbow Hex Steel Sabre + Whiplash Chimera Pistol. My most successful setup is likely Shaman/Hexmage/Mercenary. I've actually been toying with it quite a bit. You might even be able to toss in a way to cause weaken to improve physical damage even further. The only thing is that it doesn't heavily rely on applying as many hexes as possible like the rainbow hex sabre, but I'm thinking the incoming passive damage from just using the weapon should be great. Every enemy death should also recover 5 health, stamina, and mana burn. This is not even mentioning the three options to counter and negate damage from counter strikes. Rupture should cause 90 lightning damage. Which will grant yo to -50 lightning resistance. Doomed and elemental weakness applied after 3-4 strikes. Stats should be 53 physical damage 30 lightning damage 52 impact damage 1.1 attack speed.

outward conjure weapon

With disipline, divine light imbue, blessed boon, rage along with redemption enchantment. Sinner claymore base stats: 41 damage, 35 impact, 1.1 attack speed. If you're able to have both the imbue and blessed boon on (easily doable due to cooldown times and always casting blessed while off cooldown and imbuing when you need it) blessed boon should give 30% lightning damage.ĭiscipline amplified should give 30% physical damage. Infuse light will buff weapon with divine light imbue granting 25% weapon damage as lightning along with 6 flat lighting damage.

outward conjure weapon

Redemption added to sinner claymore, Grant's 20% lightning damage bonus along with doomed and elemental vulnerability at a reasonable build up. Heavy armor utilized with emphasis on lightning elemental bonus damage, not necessarily needed and may go for as much impact resistance instead.Īnother optional skill is wild hunter enrage. Hex mage skills: rupture and torment with lockwells revelation passive. Warrior monk skills: brace, counterstrike, passive master of motion. Infuse light spell and blessed boon required. Jinx + Torment + Rupture should suffice for pretty much all weak enemies. It could get even higher if you get the Alchemical Experiment passive from the Heroic Kingdom quest line or you could go for The Holy Mission quest line and get Spiritual Communion and Exalted - with that the damage is really going to be some Hiroshima shit, now only to get that Rust Lich Set.

#Outward conjure weapon full#

With full prep it should be around 210 damage per Torment and over 500 damage per Rupture. With all 5 boons active and no other prep that should do about 160 damage per Torment and over 400 per Rupture. Flux enchantment for boots and I should be set. Speaking of Light Mender, I'll get his backpack as well.

outward conjure weapon

My weapon of choice is Steel Sabre with Rainbow Hex enchantment (it is slightly faster than its legacy variant, the Cerulean Sabre, and considering that I fully intend to get Rust Lich Set the slightly higher physical damage is going to be completely negligible anyway).įor offhand I plan to get Light Mender's Lexicon and enchant it with Forbidden Knowledge.

  • Philosopher - for that sweet sweet Fire Affinity.
  • Cabal Hermit - Shamanic Resonance is simply too good to pass up, Infuse Wind is good as well.














  • Outward conjure weapon